/*
 * Copyright (c) 2009 Sylvestre Gallon <syl@pmbsd.org>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#import <Foundation/NSObject.h>
#import <sys/queue.h>
#import <GL/gl.h>
#import <GL/glu.h>
#import <SDL.h>
#import <stdlib.h>
#import "screenstate.h"
#import "xmloader.h"
#import "config.h"
#import "scene.h"

@interface sdlengine: NSObject {
	struct scene_head allscene;
	xmloader *xml;

	int videofl;
	const SDL_VideoInfo *videoinf;
	SDL_Event event;
	SDL_Surface *surf;
	id curr_state;
}

- (void) addscene: (struct scene *) sc;
- (int) engineinit;
- (int) initOpenGL;
- (int) dojob;
- (void) release;
	
@end
